Archive for June, 2006

Flex 2 :: The future :: Components

Friday, June 30th, 2006

Hello,
In the days of Flash and HTML/PHP I thought to myself as I used php, how can I stop duplicating these things I do everyday?
The answer;
Classes and Components.
Components for me is more of an art for than anything else. You may have seen on blogs before, even this word press home page says “Code […]

Flex2 :: The time has come to … PUSH THE BUTTON :: Released!

Tuesday, June 27th, 2006

Well,
You shouldn’t even care with their noses in the air and their crooked stares.
Cause there’s a party over here, so ya might as well be here, where your people care.
Don’t hold back…
Galvanize!
Check out Peter Hall’s cute image of this ground breaking moment in the internet revolution.
It is official, Flex2 is now a real adult and […]

FlexBuilder :: Basics

Monday, June 26th, 2006

Hello,
Yes, I was one of those people that ran right into Flex and started making things. Let’s take a look at the little details that I missed. Maybe you reading these things might spark light bulbs and see something you didn’t know.
Workspaces
This is something I really had trouble with but it is very easy. This […]

Flex2 :: Themes :: What, When and Why

Sunday, June 25th, 2006

Hello,
I have seen this question around and although it may seem obvious, lets think about it.
What ::
Themes are a way to connect the designer to a Flex application in an abstract way with no coding(this is a lie).
When::
Themes create a reusable look and feel. Whenever you need to reuse look and feel patterns in […]

General :: Bulkheads travels, in stores soon…

Tuesday, June 20th, 2006

Hello,
I’m outta here! Off to the west coast.
If you look on the right side of this site, that is Bulkhead an autobot that is very dear to me. My son and I well, have a thing for transformer collecting.
Bulkhead the real autobot adventurer is comming along on the trip with me and is going to […]